We are AR/VR/Mixed Reality & Immersive technology recruitment specialists
Embracing a new wave of cutting-edge technology, our sister brand TechNET Immersive is responsible for operating across Virtual/Augmented/Mixed Reality (including Gaming) across all Industry Sectors. This includes iconic start-ups, to powerhouse projects with global organisations.
Required to communicate to, sell to and negotiate with all levels of clients & candidates alike and deliver high levels of customer service to win preferred/exclusive business agreements for resourcing solutions. They are able to provide expert advice on job advertising, market salaries and skill sets.
The teamwork in verticals across the Immersive sector, including:
Latest Immersive Technology Jobs
Retention Manager
United States - Miami
Posted: 23/07/2025
Salary: €70K
to €80K per Year
ID: 36308_BH
... Read more
LiveOps / Retention Manager
Location: Remote (CET/MENA preferred)
Employment: Full-time
About the Role:
We're looking for a LiveOps / Retention Manager to own the player lifecycle of our project — from pre-alpha to global launch and beyond. You'll lead event design, optimize retention systems, gather player feedback during testing phases, and align closely with marketing to define the best rollout schedule.
Responsibilities:
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Design and manage in-game events, seasonal content, and engagement loops
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Track and improve key retention metrics (D1, D7, D30, LTV, churn)
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Gather and interpret player feedback during pre-alpha, beta, and live phases
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Work closely with marketing to coordinate LiveOps and launch schedules
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Develop player segmentation and personalization strategies
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Support game balance, updates, and player-facing initiatives post-launch
Requirements:
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3+ years in LiveOps, player lifecycle, or game product management
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Proven experience managing pre-alpha/beta launches and user feedback loops
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Strong analytical skills (Amplitude, Tableau, Looker, etc.)
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Experience coordinating with cross-functional teams (product, design, marketing)
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Bonus: hands-on experience in F2P or hybrid monetization environments
Creative Director
United States - Miami
Posted: 17/07/2025
Salary: $0.00
to $120K per Hour
ID: 36286_BH
... Read more
Comments
Excellent notes — here's a polished summary + actionable next steps you can use internally and with candidates. I've also included a refined candidate brief, screening criteria, and a high-impact shortlist pitch plan to help you stand out among the 5 agencies they're using.
📋 Everreach Labs - Creative Director Brief (REVENGE)
🎮 Project
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Game: REVENGE - FPS Co-op Shooter with Twitch integration and Web3 economy
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Stage: 3 months from launch
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Team: 20-21 internal (fully remote), plus 10-25 via Magic Media
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Tech: Unreal Engine 5, Twitch API, Web3 (Immutable), Token economy
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Culture: Close-knit, high-performance, startup-driven, open to bold ideas
👤 Creative Director - Role Summary
Everreach Labs is seeking a Creative Director to take full ownership of the REVENGE gameplay and creative vision ahead of launch. The ideal candidate is a design-led creative force with a AAA FPS background, strong understanding of game loops and player psychology, and deep connection to Gen Z gaming culture. You'll be the final voice shaping the player experience and evolving the game's fun and flow, working with a cross-functional team across Europe, Asia, and the US.
🧠Ideal Profile
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AAA FPS experience (shipped titles; ideally live-service or PvE co-op)
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Strong game design foundation (ideally started in systems/gameplay design)
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Ability to identify and enhance fun loops, onboarding, mission structure
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Sharp, blunt communicator — unafraid to challenge and reshape things quickly
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Understands Gen Z sensibilities: tone, pacing, memes, humour, accessibility
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Ideally EU, Asia, or East Coast US based (to match team coverage)
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Background in film or narrative/worldbuilding is a bonus
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Someone "young in mindset" - not necessarily age, but adaptable, progressive, culturally current
📅 Engagement Details
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Start: Immediate (aiming to hire by end of the month)
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Model: Consultant/Contract - ~$200/hour
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Commitment: ~20 hours per week
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Process:
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Initial call - Ethan (COO)
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Panel - Design Director + Head of Production
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Follow-up - Ethan + Co-founder
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Final: Playtest + Feedback Session
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Location: Remote-first; opening Dubai office Sept (optional future base)
✅ Screening Questions for Candidates
Use these to qualify before sharing CVs:
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Have you worked on any shipped FPS or co-op multiplayer titles (AAA preferred)?
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What's your background in game design/gameplay systems?
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Are you confident reviewing a game 3 months from launch and offering honest, high-impact creative feedback?
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Are you available to consult
20 hrs/week at **$200/hr**? -
Are you familiar with Gen Z culture and what makes games resonate with younger audiences?
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Are you based in Europe, Asia, or East Coast US?
🎯 Your Advantage in the Pitch
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Emphasise curated, hands-on creative leaders, not just C-suite resumes.
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Highlight your deep understanding of:
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Twitch-native game mechanics
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Fast iteration cycles close to launch
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Hybrid game-film narrative sensibilities (if relevant)
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Showcase how you'll pre-vet for bluntness, decisiveness, and game feel instincts, not just pretty portfolios.
📦 Suggested Deliverables to Ethan-
A 1-page overview deck with:
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Role summary
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Your shortlisting criteria
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2-3 standout CVs with tailored intro blurbs
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Time-stamped availability grid for 24-48 hour turnaround scheduling
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A “play-review-ready†feedback prompt candidates will use after playing the build (helps Ethan gauge quality)
Would you like help creating the 1-page brief or outreach template? Or would you like me to start scoring and drafting blurbs for any candidates you already have in mind?